What is Esc Realities?
The game industry generated over $130 billion in 2018, and it’s only growing. While many focus on the mobile market, a Massive Multiplayer Online Virtual World could dwarf everything else.
The game industry now is like the pre-iPhone mobile market. Except an iPhone level game would be much more profitable, have highly invested customers, and dominate any competition.
I’m James O’Connor. I created Esc Realities to make that Juggernaut game.
Investors, partners, talent, and job offers welcome.
What about when your luck runs out? See permadeath above. Death isn’t the end though. As you’ve played you have unlocked skills and equipment categories, and earned Karma. Karma will allow you to create a new character with more starting cash and higher level skills if you’ve unlocked them. As the game isn’t limited by character levels you’ll be able to jump back in where you left off.
The focus of this site previously was an MMORPG concept born of my research into that under performing market. A Science Fiction game called Alien Ruins or Tartarus.
The concept itself wasn’t as important as the design theories behind it though.
I had some advice to direct the site towards attracting people who could help make this vision a reality. So that is exactly what I’m doing.
Over the next few weeks I’ll be writing about some overlooked areas of game design, the missing link in game technology, and take a different look at that game concept, and why I know it will work.
Concepts for the MMORPG Alien Ruins of Tartarus. I believe Science Fiction should be pretty scientific. I also believe that any good SF game needs some non “human” characters. My hybrid concept allows for a large variety of alternatives with a built in explanation for their similarity to humans and why they speak the languages of Earth. The aliens in the game will be just that, alien.