What is Esc Realities?
You may be asking what this site about and if it will interest you, that depends.
- Do you like Online Role Playing Games?
- Do you think games should be better?
- Do you want to see games focused on quality entertainment first?
- Do you support game studios striving to make better games?
If you answered Yes to most of those questions above you should read on.
Esc (read “Escape” of course) is a Massive Multiplayer Online Role-Playing Game project dedicated to advancing the state of Massive Multiplayer Online Role Playing Games. We are looking to partner with an existing studio or build our own from scratch to create the next Generation of MMORPG. Entertaining, appealing, and enduring. Using new technologies and a mix of innovative new ideas and proven classics something amazing can be done. All we need for now is to know you are interested, so have a look, follow us, subscribe to the news letter, and give us feedback. We’ll make it worthwhile.
It’s the beginning of the 22nd century, humanity has narrowly survived it’s first encounter with an alien race, an invasion. After the war Earth’s survivors head into space, lead to a planet with the resources to defend Humanity. Nicknamed Tartarus, from Greek mythology, the lowest level of the underworld and prison of the Titans. The ruins of alien cities and installations are scattered across the surface, the casualties of some recent disaster. The Earths enhanced Soldiers clash with alien forces, creatures and each other, while Explorers, Scientists and Engineers build cities for man and unlock the planet’s secrets. Tartarus has something for everyone, and there are riches, fame and glory to be had for those bold enough to stake their claim.
A Science Fiction MMORPG, taking place in the near future on a distant world, rich with fantastic technologies, mystery and danger. The goal is to make a revolutionary MMORPG, focused on customizable game play, giving each player as close to an optimal experience as possible. Team play will be accessible, fun and productive, but not forced. You’ll have the freedom to explore, complete missions, pursue your goals, unlock secrets, develop technologies, or design buildings and outposts.
22nd Century society is not a simple one. Multiple factions compete for power, resources, and information. In Alien Ruins of Tartarus the players will be the early colonists, working for the Mega Corporations, serving in the unified military/police force, the Guardians, freelancing as a Mercenary or Explorer, or even playing a Raider or Bandit.
There will be familiar paths, Engineers, Soldiers, Scientists, Medics and Hackers, along with the fantastic hover board riding Reapers, cyber enhanced acrobatic Battle Jesters, force field bearing Shield Troopers, psychic Blasters, and even Boosters who resort to dangerous and illegal nanite/bio-stim enhancements.
Player made content will be supported and seamlessly integrated into the game world, player made areas, missions, and scenarios. Players will also be able to act as GMs and control NPCs in other’s missions, or RTS style control enemy assaults. A player GM can even run full campaigns for others. What the players can do is limited by what they have unlocked in the game, and their GM rank. Higher ranks will allow control of tougher enemies or larger groups. This player support will be rewarded with tokens that can be used for game time, or other in game unlocks.
What about when your luck runs out? See permadeath above. Death isn’t the end though. As you’ve played you have unlocked skills and equipment categories, and earned Karma. Karma will allow you to create a new character with more starting cash and higher level skills if you’ve unlocked them. As the game isn’t limited by character levels you’ll be able to jump back in where you left off.
It’s been a while! Between wrestling with WordPress and Themify to make it do what I wanted, the 9 to 5 and the family I haven’t been able to work on the project as much as I’d like. Now I’m back with renewed vigor! A lot of the original artwork for the slider courtesy of Brother Baston
I’ll be going into more detail on the points brought up in the slider in future posts.
Not talking about the price of the game! Lets just get that out of the way. Talking about the cost to make the game. Too many MMORPGs are released without enough content and polish. Wouldn’t one success be better than 2 failures? With double the budget you could add 50% more content and polish that content to the level it needs to be for a Gold game. (Gold being the released version of the game) continued
I’ve been putting some thought into a name for the MMORPG. I can’t just keep calling it “the game” or “the MMORPG” now can I?
I’m not great at making up names. And unlike roses, when it comes to a product, and a hell of a lot of other things, names are very important. While the name I choose will very likely just be the working name, it’s still a big decision. continued
I’m a big MMORPG gamer. I love them. No other games hold my interest long. I’ve made long term friends playing, have had a great time meeting random people, playing with them, or just seeing what they have done in the game. The depth and range of activities that could be available mean you really can be satisfied with just one game. Recently though, there isn’t one MMORPG out there that I really want to play. continued