Realm Weaver Gameplay Screen Concepts
An in-engine concept of what the player’s screen will look like in combat. Out of combat, the UI will be very minimal.
This TTRPG platform is designed for quicker play, only displaying information that would be available to the character, full automation, fewer questions about what’s going on and limited distracting tools.
Of course, the options are all in the hands of the players. Have it work the way you want.
PS: No particular ruleset adhered to!
Next an in-engine concept of the Game Master’s screen.
The Game Master should have all the information they need readily available. They have a hard enough job without having to search for rules, spells and status info.