Realm Weaver – Player Screen Concept
Next, we have an in-game Player screen concept for RPG Commander: Realm Weaver
As with the GM Screen, I’ve tried to include all of the things I could think of. For the Player, I think their screen should really change based on the situation. Out of combat, and when exploring the UI should be quite minimalistic, and unobtrusive. With UI Elements fading in as required. This screenshot is not one of those moments though! It’s mid-combat, mid spell cast. The same scenario as the GM’s Screen. Details pop up for enemies but are relative to what the character knows.
As mentioned on the GM’s Screen, a lot of info will be context-sensitive, and available on mouseover, or from pop up menus, and what you see and when will be customizable.
Is anything missing for a D&D game here? Let me know on social media!